Gunmetal Red
A downloadable game
This game made for a class project over the course of four weeks. For this project I focused on game feel and player agency. For game feel, this included creating impactful visual effects. Player agency was emphasized by providing a diverse loadout and moveset, as well as dynamic search behavior in enemies, allowing the player to take a stealthy approach.
Sound was handled with FMOD, the 3D models were created with Blender, and the 2D art was created with Clip Studio Paint.
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Build.zip 36 MB
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